How to set up your Halo Hoop

This is a must watch if you are setting up or taking down your

Halo Hoop for the first time!

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Detailed Game Rules

Before Play

Set your Halo Hoop 2 feet and 6 inches above the average height of the group, or use regulation height 8'6".


Take 15 heel to heel steps from the rim and mark an even circle around the hoop

Take 3 heel to heel steps from the rim and mark an even circle to create the restricted zone

Play in teams of 2, 3 or 4! {3v3 is optimal game play}

Check-up the ball at the start of every play behind the one of the markers. Other players can stand anywhere.



During Play

Players holding the ball can't dribble. They can pivot, pass, shoot, take 2 steps, or pass the ball off the tree to themselves. 

Each time a player catches the ball they get a new 2 steps to take. Players CAN stop moving after taking their steps. 

Players on offense who are not holding the ball are free to move as they please.


In half court play, after a missed shot that touches the rim/line/bungee, players must take the ball back to the 3 point line.


If possession switches without the ball touching the rim/line/wire (airball) then the other team can start trying to score immediately.


All balls in the air are live to be blocked, shot, or touched.  (some exceptions below)


Defensive players cannot block a ball in the air when jumping from inside the restricted zone (one foot in counts as inside)


Defensive players cannot touch the rim/line ever (interference)


Defensive players cannot restrict the motion of a moving offender. This means defense can't box out and push a player back. Defensive players are entitled to stand their ground through contact when they aren't moving.


Solo dunks and layups are worth 1 point. 

Alley-oop layups, alley-oop dunks, mid range floaters, and mid range jump shots are all worth 2 points. 

Throw alley oops to yourself over the line for 2 points. 

Jump shots taken behind the 3 point line are worth 3 points. 


Possession switches after points are scored and the ball is checked up in half court and passed in from behind the line in full court.  

First to 11 points wins. Win by 2.


There are no offensive goal tending rules so players can catch their teammates shots and dunk them. 


You cannot kick the ball.

Defense cannot put a hand on the frontside of an offender.

Fouls and Violations

Players must call their own fouls unless a referee is present

Fouls or violations offense can call: Holding, Goal Tending, Interference, Illegal Contact

Holding: Defense restricts a moving players, who is not holding the ball, motion by creating excessive contact, touching them with 2 hands or by boxing out with steps moving towards the player


Interference Defense touches the line/rim/bungee (1 or 2 point penalty)


Goal Tending: Defense blocks a ball suspended in air from inside the restricted zone (2 point penalty)


Illegal Contact: Significant contact with a player holding the ball


Fouls or violations defense can call: Traveling, Charging 


Traveling: Offense takes more than two steps,, or dribbles the ball


Charging: Offense runs into set player or extends knee into a moving or non-moving player


All fouls and violations result in change of possession and a re-check up top except for goal tending + interference which results in points.​