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HALO BALL RULES INFOMATION

LETS
PLAY 

HB

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Before Play

Set your Halo Hoop two feet and six inches above the average height of the group, or use regulation height 8'6".

 

Take fifteen heel to heel steps from the rim and mark an even circle around the hoop

Take three heel to heel steps from the rim and mark an even circle to create the restricted zone

Play in teams of 1, 2, 3 or 4! {3v3/4v4 is optimal game play}

Check-up the ball at the start of play behind the one of the markers. Other players can stand anywhere.

During Play

Players holding the ball can't dribble. They can pivot, pass, shoot, take two steps, or pass the ball off the tree to themselves to get a new two steps. 

Each time a player catches the ball they get a new two steps to take. Players CAN stop moving after taking their steps, along with stopping in between the two steps. 

Players on offense who are not holding the ball are free to move as they please.

 

In half court play, after a missed shot that touches the rim or line, players must take the ball back to the three point line. This does not include the ball touching the net.

 

If possession switches without the ball touching the rim or line then the other team can start trying to score immediately without having to take the ball back.

 

Defensive players can only block shots when they are still going up. 

 

Defensive players can block alley oop passes only when an offender is holding the ball

 

Defensive players cannot touch the rim or line ever (interference)

Scoring

Solo dunks, floaters, and layups are worth 1 point. 

Alley-oop layups, alley-oop dunks, and mid range jump shots are all worth 2 points. 

Throw alley oops to yourself over the line for 2 points. 

Jump shots taken behind the 3 point line are worth 3 points. 

 

Possession switches after points are scored and the ball is checked up in half court and passed in from behind the line in full court.  

First to 11 points wins. Win by 2.

Other

There are no offensive goal tending rules so players can catch their teammates shots and dunk them. 

You cannot kick the ball.

 
Any object that is present within the environment can be thrown at to get your two steps back

Fouls and Violations Overview

Players must call their own fouls unless a referee is present

Most basketball contact fouls apply in Halo Ball

All fouls and violations result in change of possession and a re-check up top except for goal tending + interference which results in two points.​

Fouls on Defense

Fouls or violations offense can call: Holding, Goal Tending, Interference, Illegal Contact

Holding: Defense restricts a moving players, who is not holding the ball, motion by creating excessive contact, touching them with two hands.

Interference Defense touches the line/rim, pulls on the net, or pokes hand through the rim. (Always a two point penalty)

 

Goal Tending: Defense blocks a shot or pass suspended in air on its downward arc (Always a two point penalty) 

 

Illegal Contact: Significant contact with a player holding the ball

Fouls on Offense

Fouls or violations defense can call: Traveling, Charging 

 

Traveling: Offense takes more than two steps, or dribbles the ball

 

Charging: Offense runs into set player or extends knee into a moving or non-moving player